Turns



"The state of your province depends on how you use (end) turns. End Turn brings your settlement alive! All the affairs, resource production, tax and merchant income, soldier wages and so forth are listed for your scrutiny. You must be wise here and see the advantages, both short and long-term, or disadvantages and then act accordingly. If you mindlessly end turns, then expect your settlement to run loose as well. Once out of control, it can be a challenge to rein it back under your influence." He inhales deeply.

"As I said, you must be wise with your turns. You must use them to your advantage. Turns stored up can be used to retaliate an aggressor, to defend your Tribe/Kingdom or to add the final touches to your Monument. Always keep an eye on available turns as your available turns are the most vital and prized resource of your settlement. Enough of that, come, let's take a deeper look into the different stats you are likely to observe on the End Turn sheet."

Ul'rursh shows you an example of an End Turn Sheet, which one of your Advisors will provide you one day "The Resource Production table lists your settlement's resource production such as wood, stone, and marble and textiles. Of these resources, wood decays with time so you must build Warehouses to save it from decaying. These resources are used extensively in construction and research projects, and different production strategies can be adopted to suit your chosen style of gameplay."

"The Food Production table shows your settlement's food production and consumption. Your peasants need to be fed every turn or they will start dying of starvation, which can greatly deter immigration to your lands. A positive food gain promotes a higher peasant immigration influx."

"The Population (statistics) table shows you immigration into your lands and migration out of your settlement. This table also displays the occurrences of events such as fires, crimes and illnesses, but more on this later. Sufficient wall coverage, vacancies, surplus food stocks and lots of free land promote higher immigration rates. The absence or deficiency in any of these criteria can lead to arbitrary loss of population, at times, enough to bring your settlement to a complete halt..." Ul'rursh drones on but then randomly snaps at you "It pays to have an observant mind!"

"The Province Morale table describes the morale of the peasants that reside in your settlement. Settlement events can have various impacts on the morale of your peasants. Low morale can lead to serious events such as riots and revolts which may leave your settlement handicapped. A notable and healthy supply of Entertainers ensures that your peasants are kept under control, allowing you to focus on more pressing issues such as survival or world domination." he suggests, trying to plant the seed of a Warlord early on.

Looking back at the sheet at hand, which he shares with you, "Finally, the Finance table lists the financial state and progress of your settlement. The column on the left shows money coming in to your settlement, while the column on the right shows your expenses. Any settlement worth mentioning has had a controlled supply of income for future developments such as research, construction or even rebuilding after a destructive and exhaustive war" he says with some delight "Do note that if you run out of gold you will be unable to end any turns. This is sure to hurt your settlement in more ways than one. The primary method of obtaining gold is through taxes, however, it has to be said that the most effective and efficient gold supply is generated through trade by employing Merchants."

He motions you forward and as you move forward towards an edge you suddenly realise you are on a dune. Below you are angry peasants with torches. At the back of the massed peasants are sick peasants, you realise this as the peasants are laid out on the ground and you can see them struggling for breath. To your disbelief, these helpless peasants are being robbed by other fellow-peasants who don't seem to care for their welfare or survival whatsoever.
"Negligence can be costly, very costly... Come now! We haven't all the time in the world!" He snaps at you all of a sudden as he paces forward.